has recruited me as a character artist for his developing tabletop rpg TailWinds
, something I'm excited about! With all luck we'll be seeing more of the cast 'round here in the future.
TailWinds is staged in the wild world of 1938, if personal planes were more readily available to the common man, and if the common man, were, in fact, a talking animal. It's a somewhat silly alternate history action-adventure with weapons, aircraft, and anthros aplenty. WHAT'S NOT TO LIKE?
Kit's been looking for more playtesters, so if this sounds right up your alley do check out his dA journal for more info, his email, and a sample of the game.
This feathered fiend is the adventure's main antagonist, Heinrich Lannerfalke
, a Nazi scientist who gets his pinions on some miraculous metal with which he builds a jet engine. With this remarkable machine he circles the globe, committing crimes and stealing bits of a device, a device he believes will point him to a lost island, where he hopes to find proof of the superiority of the avian race, wings being a sign of their descent from angels.
But the mysterious metal has a second, more sinister use than engine construction: the reanimation of dead flesh. When the players destroy the falcon's jet, shards of the engine lodge in his body bringing the villain back with a vengeance- beak cracked, body burned, and smoked goggles melted into his skull...
--Moar TailWinds ArtTailWinds on Facebook