Never thought I'd be a stranger to this place, but I'm just never around here anymore. Wouldn't you know it, this working business takes a lot of time and energy.
Work's been super fast-paced, intriguing, challenging. I don't believe the range of things I've worked on in the past two-point-five months. Traditional animation, Flash animation (oh god so much Flash animation), concept art (the funnest stuff of all, why am I even getting paid for this?), proposals, games, toys, icons, exactly one squillion in-game items, websites, user interfaces, and on and on. SO COOL. We seem to be short-staffed, or just generally over-burdened (the guys have told me this is pretty much the busiest they've seen the place), so I've been racing through the daily minefield of surprise deadlines to keep abreast of the big thundering monster ones. But it's the speed and the unknown schedule that makes every day interesting. And a complete blur afterwards. I am so lucky to have something new and completely different to attack on a weekly, daily, hourly basis.
However, since I was last around here I had a couple really drawing-intensive weeks in a row, like two hundred hours in three weeks or something. It was no-one's fault, a bunch of stuff just came up when the other animator-artists were busy or away and it was all on me, and you know I'd have no problem, no problem at all, but wouldn't you know it my g'damned pathetic mortal right hand does not share my gluttony for abuse. I reeeeally hurt it. Like, could hardly hold my stylus for the shooting pains, was involuntarily dropping my pen like a red hot thing. But we pushed through it LIKE A BOSS. But only because I locked my hand up in its brace all hours it was not being used for work. After all that brave talk last time I was here about never giving up personal art, for three weeks I didn't draw a line for myself. In my adult life I've never gone so long. The last two weeks have been less brutal but I'm still being very economical about the time I spend with a pencil or mouse in hand.
Without drawing to occupy me in the evenings I started doing mad things like going outdoors and crawling on my hands and knees, clawing holes in the dirt and throwing old plant parts into them. Old plant parts are finally taking off, I think, after the battle to keep them alive during the hottest part of the year. Dumb time to plant, but I was seriously in need of something to do that didn't involve more hours in a chair.
Which is fully the reason I've not been much on dA lately. I really am heartened by the news that this is an unusually hectic workload, even that December tends to be boring for the game design world, which gives me something to look forward to. Not the being bored at work, I mean, but getting a good long breather in for my hand and maybe the use of it for my own devices again. Haha, I am so happy I was not fired on the spot for my gimpy wrist. My bosses are so cool. They seem to appreciate my speed (was I a fast drawer before? pft, I was crawling) and I think I'm filling a niche as someone who's very comfortable with a tablet. I think they may keep me around. I am legitimately worried about my hand, though. Since nearly five years ago when I thought I'd set down the artist path I've known my tendency to blow out my hand would be an issue as a professional. Well, here we are. Aching fingers crossed I can balance this and maybe even find ways around it. By god I am not losing this job because this scrawny amalgamation of blood and bones cannot take it.
Anyhoo. For the curious, that's where I've been.
I know some people wanted to see work stuff, but all the best stuff isn't anything I can share. Give it six months and maybe some of these projects will be released and I'll try to remember to come brag about what I worked on. (: There's a super cool tablet game I'm very much hoping we get to develop for Nickelodeon that's glowy and awesome and that's all I should say. OHYEAH name drop timeh. After helping with several Disney projects I have a vague dislike of their persnicketyness. (Though I have gotten to see Frozen artwork over the shoulders of the guys building their website, and it looks wiiiicked.) PBS is my favorite client. Random House is not. </name drop time>
I've been irresponsibly stealing the odd hour for my own art the last few weeks and will have something like artwork to post as soon as I get it together. I think I'm headed back down into another few crisis weeks so no promises I'll be any more active here for a while.
Hope you guys have been well and that the part of the world you live in is not on fire. Take care!
Aw, thanks for your interest! You know, nothing I've worked on significantly has been released yet, actually. Oh, no, actually I've found one: games.disney.com/disneychannel… Not uber exciting, but I did all the in-game character animations. (:
It's great to hear that you're doing great! I remember when you were unsure about making art a lifepath and then here you are. I'm glad I caught this before it got buried under messages, it's great to catch up with you a bit and see how you're succeeding.
Wah, you're lucky you got into the industry! The best I got was an offer for motion graphics work, which is completely outside my comfort zone and uses Adobe After Effects and Illustrator for their basic animations, so at least I was looking forward to getting to work using programs that would develop a new skill set. Unfortunately, the offer fell through due to money issues - a six-month internship with pay that wouldn't even cover my rent. Now I'm assistant 2D teacher at LASALLE ... right back where I graduate! The plus side? I've been given my own office and laptop with full Adobe Suite and TVPaint to use while employed here, so that I can finish my animation.